Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Vertical Drop Heroes HD
Randomized characters, abilities, and level modifiers encourage players to try new combinations and strategies each run.
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+4.0
DungeonTop
Encourages trying different heroes, allegiances, deck builds, and tactical positioning; experimentation rewarded.
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+4.0
MakerKing
Encourages trying new level designs, mechanics, and creative uses of electronics and game elements.
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+4.0
Will You Wheel?
Players try different engine builds, car modifications, and explore game mechanics extensively.
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+4.0
Aggressors: Ancient Rome
Game encourages trying different strategies, factions, and settings, with modding and scenario creation fostering…
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+4.0
Cobra Kai: The Karate Kid Saga Continues
Players experiment with combos, character switching, skill tree builds, and different dojo abilities.
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+4.0
Forsaken Frontiers
Players explore mechanics, try different approaches to stealth, looting, and enemy encounters.
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+4.0
MEGATON MUSASHI W: WIRED
Players experiment with builds, weapon loadouts, and pilot skills; game encourages trying new combinations.
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+4.0
Reflection of Mine
Players explore new mechanics introduced progressively and adapt to increasingly complex puzzle elements.
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+4.0
Supply Chain Idle
Players frequently experiment with layouts, upgrades, and supply chain configurations.
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+4.0
The Operational Art of War IV
Players experiment with strategies, scenario creation, and operational tactics extensively.
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+4.0
Wooden Battles
Sandbox mode and unit customization encourage trying new strategies and setups.
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+4.0
98xx
The game rewards experimentation with programs and hidden content, encouraging players to try new approaches.
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+4.0
Atelier Ryza: Ever Darkness & the Secret Hideout DX
Encourages trying new crafting combinations, exploring mechanics, and optimizing equipment.
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+4.0
Blacksmith. Song of two Kings.
Encourages trying new forging techniques, material combinations, and problem-solving approaches.
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+4.0
DESYNC
Players must discover attack sequences and weapon synergies themselves, encouraging experimentation.
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+4.0
Fantasy of Expedition
Strong encouragement for trying different unit combinations, routes, and strategies to find optimal builds.
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+4.0
Hero of Fate
Strong emphasis on trying new skill combinations, testing different party builds, and adapting to random elements…
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+4.0
Indoorlands
Encourages trying new ride designs, layouts, and thematic combinations; sandbox mode supports experimentation.
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+4.0
Iron Saga VS
The arsenal system and varied character mechanics encourage trying new tactics and exploring different gameplay styles.
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+4.0
Retro Game Crunch
Players explore different game genres and mechanics within the collection, trying new gameplay styles.
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+4.0
Apocalypse Express
Encouraged to try different module combinations, upgrade paths, and strategies to find effective synergies.
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+4.0
Dread X Collection 5
Players try many different game types and mechanics within the collection, exploring novel ideas and styles.
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+4.0
Few Nights More: Genesis
Procedural generation and multiple upgrade paths encourage trying new strategies and builds.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.