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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
WE ARE SO DEAD
Players experiment with new communication methods and adapt strategies each session.
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+4.0
Flowers and Deities
High variety of units, spells, and blessings encourages experimentation with different builds and tactics.
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+4.0
sobosuba
Encourages trying different strategies, launch strengths, and angles to discover effective merges and combos.
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+4.0
Lootbound
Strong emphasis on trying new builds, item combinations, and adapting strategies each run.
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+4.0
Astrobuilder
High emphasis on trying new strategies, exploring dynamic economies, and reacting to unpredictable AI-driven events.
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+4.0
THE CANON OF BALLS
Encouraged to explore mechanics, find shortcuts, and try new movement strategies; physics sandbox invites…
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+4.0
Dinotica
High experimentation with dino builds, totem and relic combinations, and base layouts.
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+4.0
Path of Idle: Old Gods Rising
Strong emphasis on trying new builds, rerolling skills, testing gear synergies, and adapting strategies to progress.
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+5.0
Sandustry
Game encourages trying new factory designs, exploring environmental physics, and tinkering with mechanics.
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+5.0
Soul's Remnant
Strong encouragement to experiment with builds, skill combinations, and crafting, supported by flexible systems and…
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+5.0
AI2U: With You 'Til The End
Players frequently try new conversational approaches, personalities, and strategies to unlock different endings and…
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+4.0
IGNOBLE
Players try different card combinations and builds to optimize runs and discover synergies.
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+5.0
DreamEcho
Strong emphasis on trying new builds, synergies, and skill combos with a roguelike element encouraging experimentation.
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+5.0
Echoes of Mystralia
Experimentation with spell modifiers and builds is central and encouraged throughout gameplay.
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+4.0
RIFTSTORM
Encouraged to try different weapons, builds, and strategies; experimentation is a key part of gameplay and progression.
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+5.0
Horse Magnifier: The Full Horse
Encourages trying new lens combinations and exploring mechanics; level editor fosters experimentation.
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+4.0
Hole Is Mine
Game encourages trying different equipment builds and strategies rather than following a single path.
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+4.0
We, Junk Artists
Encourages trying different object combinations and approaches to represent prompts.
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+5.0
Approximately Up
Strong emphasis on trial and error, testing ship designs, wiring, and logic systems to solve problems.
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+4.0
Sovereign Tower
Encourages trying different choices, strategies, and replaying with new approaches enabled by time rewind mechanic.
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+4.0
Dig, Dig, Die
Procedural elements, random events, and risk-reward mechanics encourage trying new approaches and adapting strategies.
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+4.0
Doloc Town
Players explore new mechanics like vertical farming, drone combat, and weather effects, encouraging experimentation.
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+4.0
Pih 2
Players encouraged to try new strategies, learn enemy behaviors, and adapt to evolving level challenges.
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+5.0
HellSlave II: Judgment of the Archon
Free respec, multiple skill trees, and encouragement to try different builds strongly support experimentation.
Same motivation, different experiences
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Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
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