Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
GearBlocks
Strong emphasis on experimentation with mechanical parts, scripting, and building complex systems.
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+5.0
The Captain
Game encourages trying different choices, exploring alternate endings, and experimenting with strategies.
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+5.0
Waking Mars
Core gameplay revolves around experimenting with planting seeds and observing ecosystem interactions to progress.
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+5.0
REMNANT II®
Encouraged to try new builds, explore different worlds, and discover hidden secrets with procedural variability.
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+5.0
Inverted Angel
The core mechanic encourages trying different inputs and approaches to uncover new story branches and endings.
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+5.0
Atelier Lulua ~The Scion of Arland~
Players encouraged to try new alchemy combinations, experiment with traits and awakened effects, and explore different…
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+5.0
The Monster Breeder
High emphasis on experimenting with breeding combinations, potions, equipment, and tactical approaches in combat.
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+5.0
The Sapling
Core gameplay revolves around experimenting with mutations, traits, and environmental variables to observe evolutionary…
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+5.0
E.Y.E: Divine Cybermancy
Encourages trying different builds, hacking methods, and mission approaches.
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+5.0
Doomsday Hunters
The game encourages trying new builds, weapon mods, spells, and strategies with a vast array of mechanics and content…
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+5.0
OVIS LOOP
The game encourages trying new builds, skill combinations, and adapting strategies each run.
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+5.0
Retro Gadgets
Players frequently explore new coding techniques, test gadget designs, and experiment with Lua and game mechanics.
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+5.0
DOG WITCH
High emphasis on trying new item combinations, builds, and strategies each run.
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+5.0
He is Coming
Game encourages trying new builds, item synergies, and adapting strategies each run.
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+5.0
Jets'n'Guns Gold
Encouraged to try new weapons, upgrades, and strategies; selling items for full price supports experimentation.
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+5.0
The Sims 2
The game encourages trying new things through diverse aspirations, wants/fears, and open-ended sandbox play.
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+5.0
CounterAttack: Uprising
Encourages trying new builds and weapon combinations with a vast upgrade system and multiple gameplay styles.
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+5.0
DRACOMATON
Core gameplay revolves around trying new weapon combinations, evolving forms, and testing synergies.
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+5.0
Dredgers
Strong emphasis on trying new class and race combinations, discovering synergies, and exploring game mechanics.
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+5.0
Simmiland
Core gameplay revolves around trial and error, discovering new card interactions and strategies.
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+5.0
WARRIORS: Abyss
Strong emphasis on trying new characters, builds, and synergies; encourages exploration of mechanics and strategies.
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+5.0
Machick 2
Experimentation with wand parts, spell combinations, and builds is a core motivation and gameplay pillar.
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+5.0
Samurai Bringer
The core gameplay loop encourages trying new combinations of skills and builds to discover unique effects.
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+5.0
Caveblazers
Strong emphasis on trying new builds, item combos, and custom modes with mutators.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.