Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Growth
A strong dose of experimenting and growth in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Timelie
The core mechanic encourages trying different time sequences and strategies to solve puzzles and optimize solutions.
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+4.0
Vibrant Venture
The game encourages trying new character combinations and mechanics; players explore different strategies and use the…
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+4.0
24 Killers
Players try different strategies, experiment with blessings, and explore new ways to speedrun or approach the game.
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+4.0
Avorion
Encourages trying new ship designs, strategies, and playstyles in a procedurally generated universe.
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+4.0
Crashlands
Players experiment with crafting recipes, combat strategies, and pet evolutions.
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+4.0
Die in the Dungeon
Encourages trying new dice combos, builds, relic synergies, and strategic approaches to solve combat puzzles.
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+4.0
Driving Rogue
Players try different cars, card builds, and strategies to optimize runs and discover synergies.
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+4.0
Little Noah: Scion of Paradise
The game encourages trying new Liliput combinations and builds each run, fostering exploration of mechanics and…
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+4.0
Medieval II: Total War™ Kingdoms
Players explore different campaigns, factions, and mods, experimenting with strategies and scenarios.
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+4.0
Renowned Explorers: International Society
Players experiment with different team builds, strategies, and approaches to encounters and combat.
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+4.0
Solar 2
Players experiment with different system configurations, physics options, and strategies.
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+4.0
Stonemachia
Players can experiment with different chess piece classes and combos, though some prefer sticking to favorites.
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+4.0
Touhou Blooming Chaos 2
Encourages trying new characters, builds, and game modes, including roguelike and challenge variations.
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+4.0
Town of Salem
Players try new strategies, roles, and social tactics each game due to randomized roles and dynamic interactions.
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+4.0
UnderMine
High experimentation with relics, curses, blessings, and item synergies to find effective builds.
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+4.0
Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic)
The game encourages trying different squad builds, gear combinations, and tactical strategies to overcome challenges.
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+4.0
Warhammer 40,000: Rogue Trader
Players explore multiple classes, builds, and narrative paths, experimenting with mechanics and strategies.
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+4.0
while True: learn()
Players experiment with different node configurations and optimization strategies to solve puzzles.
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+4.0
Whiskerwood
Players explore new mechanics like vertical building, logistics, and production optimization, experimenting with…
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+4.0
Age of Empires III: Definitive Edition
The variety of civilizations, shipment decks, and strategies encourages experimentation and trying new tactics.
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+4.0
Battlerite
Players experiment with different champions, battlerite builds, and strategies to find optimal play.
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+4.0
Book of Demons
Encourages experimenting with card combinations, adapting builds on the fly, and tactical combat approaches.
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+4.0
Gladiator Guild Manager: Prologue
Players try different team compositions, item builds, and strategies to optimize performance and counter opponents.
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+4.0
Lunacid
Players try different weapons, spells, and paths; exploration and discovery of secrets encourages experimentation.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.