Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
ACTION SANDBOX
Encouraged to tinker with mechanics, test contraptions, and explore complex systems; experimentation is core gameplay.
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+4.0
Children of Zodiarcs
Players encouraged to experiment with dice crafting, deck building, and tactical approaches to battles.
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+4.0
Elemental: Reforged
Players explore various strategies, unit builds, hero progressions, and faction setups, enjoying discovery and new…
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+4.0
Endless Voyage / 无尽航线
Encourages trying different deck builds, relic crafting choices, and route selections to optimize runs.
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+4.0
下一站江湖Ⅰ
Encourages trying new martial arts combinations, exploring different builds, and discovering hidden quests and secrets.
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+4.0
Idling Gears
Encourages trying different gear setups and strategies to optimize speed and torque.
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+4.0
Sentinels of Freedom
Players try different power combinations, stances, and team setups to find effective strategies.
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+4.0
The Awakener: Battle Tendency
Players enjoy testing different gear combinations and builds, experimenting with mechanics.
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+4.0
UNITED 1944
Players experiment with different skill builds, crafting recipes, and tactical approaches each match.
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+4.0
Pinball Storm: Lokanta
Game encourages trying new marble types, upgrade combinations, and positioning tactics to optimize ricochets and combos.
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+4.0
Harmony: The Fall of Reverie
The branching narrative and visible future paths encourage players to try different choices and strategies.
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+4.0
March of the Living
Randomized events and multiple choices encourage trying new strategies and exploring different outcomes.
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+4.0
Pacer
Players experiment with different loadouts, ships, and strategies, exploring mechanics and customizing playstyle.
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+4.0
Soulforge Lost Path
Encourages trying new weapon combinations and forging strategies, though some progression systems feel restrictive.
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+4.0
Space Food Truck
Players experiment with deck building strategies, role coordination, and adapting to random events.
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+4.0
This Book Is A Dungeon
Trial and error gameplay encourages trying different choices and exploring alternate story paths.
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+4.0
Westale: Peelgrimage
Encourages trying different weapon combos, transformations, and strategies to find effective builds.
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+4.0
Dark Envoy
Free respecs and flexible skill systems encourage players to try new builds and tactics frequently.
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+4.0
Forsaken Isle
Trial and error crafting system encourages experimentation and discovery.
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+4.0
Soulfire
Players experiment with different weapons, combos, and strategies; variety encourages trying new tactics.
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+4.0
Talisman: Digital 5th Edition
High degree of experimentation with deck building, house rules, and character choices.
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+4.0
The Hand of Merlin
High emphasis on trying new skill combinations, builds, and strategies each run to adapt and optimize play.
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+4.0
Better Days
Encourages experimentation with different characters, weapons, and artifact combinations to find effective builds.
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+4.0
Brigador Killers
Players encouraged to try different weapons, vehicles, and tactics to overcome challenges and progress.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.