Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Book of Demons
Encourages experimenting with card combinations, adapting builds on the fly, and tactical combat approaches.
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+4.0
Nova Roma
Encourages trying new layouts, strategies, and adapting to procedural maps and dynamic water systems.
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+4.0
Project Silverfish
Players explore mechanics, test different weapons, tactics, and character builds to find effective strategies.
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+4.0
Alabaster Dawn
Game encourages trying different weapons, elements, combos, and puzzle solutions; players explore mechanics and build…
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+4.0
Escape from Ever After: Onboarding
Players try different combat strategies, explore secrets, and experiment with character builds and abilities.
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+4.0
KILLBUG
Players discover and experiment with hidden mechanics and movement tech organically.
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+4.0
Paper Trail
Players experiment with folding mechanics and new puzzle elements introduced in each chapter.
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+4.0
Quest for Glory 1-5
Multiple classes, hybrid builds, and alternative puzzle solutions encourage experimentation.
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+4.0
Sektori
Multiple modes, upgrade decks, and evolving arenas encourage trying new strategies and playstyles.
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+4.0
The Other Side
Multiple game modes, equipment variety, and evolving mechanics encourage trying new strategies and exploration of game…
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+4.0
TunTown
Encourages trying new item combinations and exploring different party setups and strategies.
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+4.0
Children of the Sun
Players try different bullet trajectories and strategies to solve puzzles and optimize scores
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+4.0
MO:Astray
Players experiment with novel movement mechanics and puzzle solutions, exploring different strategies and approaches.
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+4.0
Octogeddon
Encourages trying new tentacle combinations and adapting strategies to randomized enemy waves and upgrades.
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+4.0
UNSIGHTED
Game encourages sequence breaking, trying different combat builds, and exploring multiple routes and secrets.
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+4.0
Ape Escape
Encourages trying new gadgets and approaches to capture monkeys and navigate levels.
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+4.0
Dawnfolk
Game encourages trying new strategies, exploring mechanics, and discovering synergies and events.
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+4.0
Dragon Cliff
Game encourages trying different builds, team setups, and gear combinations to optimize performance.
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+4.0
FOREWARNED
Procedural maps, multiple Mejai types, and equipment upgrades encourage trying new strategies and exploration.
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+4.0
GAROU: MARK OF THE WOLVES
Players explore complex mechanics like Just Defense, feints, and combo timing; experimentation is encouraged to master…
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+4.0
Golf Peaks
Trial and error and testing different card sequences is encouraged and supported by undo features.
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+4.0
Hand of Fate
Strong encouragement to experiment with deck building and different card combinations to explore new strategies.
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+4.0
Kādomon: Hyper Auto Battlers Prologue
Strong emphasis on trying new team builds, synergies, and strategies; players enjoy discovering combos.
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+4.0
MOLDRISE
Game rewards exploration of mechanics, dialogue options, and route optimization through repeated runs.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.