Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
NIMBY Rails
Players experiment with different routes, schedules, pricing, and network designs to optimize performance.
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+4.0
Rana Card
Encouraged to try different builds, synergies, and strategies; experimentation with risk/reward mechanics.
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+4.0
The Perfect Tower II
Game encourages trying new module combinations, AI scripting, and different strategies; many mechanics to explore.
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+4.0
Three Kingdoms: The Blood Moon
Encourages trying different characters, builds, and card synergies; experimentation with deck composition is key.
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+4.0
Virgo Versus The Zodiac
Players encouraged to try different equipment, combat styles, and choices to explore multiple endings.
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+4.0
Mindcop
Non-linear gameplay and multiple investigation options encourage trying different approaches.
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+4.0
SiNKR 2
Game encourages experimentation with puzzle mechanics and multiple approaches to solutions.
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+4.0
80 Days
Encourages trying new routes, dialogue options, and strategies for different experiences.
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+4.0
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX
Players experiment with alchemy grids, catalysts, and battle pairings to optimize outcomes.
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+4.0
Bonfire Peaks
Players explore mechanics and test different approaches to solve puzzles, encouraged by design.
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+4.0
Ghost Exile
Players try different difficulty settings, game modifiers, and explore new mechanics like exorcisms.
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+4.0
Hell Maiden
Encouraged by card swapping and build variety; players try new combinations and strategies frequently.
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+4.0
Hole Is Mine
Game encourages trying different equipment builds and strategies rather than following a single path.
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+4.0
Lucah: Born of a Dream
Encouraged to try new combat combinations and playstyles; experimentation is a core part of gameplay.
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+4.0
RUSH
Players try different tile placements and strategies to solve puzzles, exploring mechanics and solutions.
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+4.0
Space Haven
Players experiment with ship designs, crew roles, and strategies to optimize survival and efficiency.
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+4.0
The Bridge
Game encourages experimentation with gravity mechanics and spatial puzzles to discover solutions.
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+4.0
Void Sols
Game encourages trying new builds, weapons, and strategies with flexible respec and upgrade systems.
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+4.0
60 Parsecs!
Players experiment with different crew combinations, strategies, and crafting options to discover new outcomes.
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+4.0
Abandoned Archive
Encourages trying new spell combos, upgrades, and strategies; players enjoy exploring different builds and mechanics.
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+4.0
Battle Chasers: Nightwar
Players encouraged to try different talent builds, party compositions, and dungeon difficulties; dynamic dungeon…
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+4.0
Eldritch
Encourages trying different weapons, spells, and strategies to overcome randomized challenges.
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+4.0
Elle: Portal
Players explore different puzzle solutions and experiment with mechanics like portals and ladder placement.
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+4.0
Expeditions: Rome
Players experiment with different classes, skill paths, combat strategies, and story choices.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.