Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Growth
A strong dose of experimenting and growth in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Trials of Fire
Encourages trying new party combinations, equipment, and deck strategies to adapt to challenges.
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+4.0
Deadzone: Rogue
Encourages trying new builds, weapons, and strategies each run to discover effective combinations.
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+4.0
AI War 2
Game encourages trying new fleet compositions, tactics, and adapting to randomized maps and AI behaviors.
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+4.0
Avatar Legends: The Fighting Game
Players encouraged to explore different characters, supports, combos, and mechanics
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+4.0
Conquest of Elysium 4
High variety of factions and random elements encourage trying new strategies and exploring game mechanics.
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+4.0
DeadCore
Game rewards trying new routes, movement techniques, and speedrun tricks to improve performance.
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+4.0
Fireboy & Watergirl: Elements
The game encourages trying new strategies and exploring different temple mechanics to solve puzzles.
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+4.0
Imperium Galactica II
The game encourages trying different strategies, ship designs, and diplomatic approaches in a dynamic environment.
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+4.0
Little Witch Nobeta
Players try different magic elements, tactics, and playstyles, encouraged to experiment with combat mechanics.
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+4.0
Nexus - The Jupiter Incident
Players experiment with ship builds, weapon loadouts, and tactical approaches to overcome challenging missions.
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+4.0
No Creeps Were Harmed TD
Players frequently experiment with tower combinations, maze layouts, and artifact builds to optimize strategies.
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+4.0
Roboquest VR
Encourages trying new weapons, classes, and strategies each run.
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+4.0
Sword of the Stars: Complete Collection
Randomized tech trees and diverse races encourage experimentation with new strategies and fleet designs.
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+4.0
TO THE TOP
Game encourages trying new routes, mastering mechanics, and exploring secrets; novelty is a key aspect.
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+4.0
UBERMOSH:SANTICIDE
Multiple modes, character classes, and ability combinations encourage players to try new strategies and playstyles.
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+4.0
Airport CEO
Players experiment with layouts, strategies, and management approaches to optimize airport performance.
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+4.0
Armello
Multiple heroes, cards, and strategies encourage players to try new tactics and adapt dynamically.
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+4.0
Def Jam Fight For NY: The Takeover
Players experiment with mixing fighting styles, moves, and gear to find unique combinations and strategies.
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+4.0
Don't Let It Starve
Encouraged to try new item combinations, discover synergies, and adapt strategies run to run.
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+4.0
Donkey Kong Country 2: Diddy's Kong Quest
Encourages exploration of new mechanics, character abilities, and secret areas; experimentation rewarded.
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+4.0
Fallout 3
Encourages trying different play styles, exploring mechanics, and modding the game.
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+4.0
Grounded 2
Players enjoy exploring new mechanics, testing combat strategies, and experimenting with building and mounts.
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+4.0
Marvel's Midnight Suns
Players experiment with different card decks, hero combinations, and strategies, exploring many gameplay possibilities.
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+4.0
Perfect Dark
Players encouraged to try different tactics, weapons, and mission paths; secondary fire modes add experimentation.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.