Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Focused on idle
Games where idle stands out from the other motivations.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Mech Fortress
Supports auto-play and idle upgrading modes, allowing relaxed, low-attention play.
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+4.0
Becalm
Designed for passive, background use; can be left running for short or long periods.
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+4.0
Fly O'Clock
Designed for short, casual play sessions and time-killing during waits or breaks.
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+5.0
Idling to Rule the Gods
Designed as an idle game with long periods of passive progress and short active sessions.
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+5.0
SPACE / MECH / PILOT
Game is designed for long idle play sessions with minimal active input.
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+4.0
Game of Grass
Supports passive play with automation and idle income, allowing players to leave the game running.
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+5.0
Stuck In Time
Designed for long idle sessions with players setting loops and letting the game run in background.
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+4.0
Flash Doll
Designed as an idle auto-battler; players often run battles in the background while doing other tasks.
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+4.0
Hero Zero - Multiplayer RPG
Gameplay involves waiting for timers and missions to complete, suitable for intermittent attention.
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+4.0
The Night Fisherman
Short, light experience suitable for filling small time gaps or casual play.
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+5.0
Berserk B.I.T.S
Designed as an idle game to run in the background with minimal active input required.
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+4.0
Inn Legend
Supports semi-idle gameplay with some automation and ability to speed up time, allowing for casual play and…
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+5.0
Idle Spiral
Designed as an idle game with automation and offline progress, allowing intermittent attention.
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+4.0
Mini Settlers
Game supports relaxed play, including background play and no pressure to constantly focus.
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+5.0
miniBONG
Designed as an idle game with long sessions and minimal required active input.
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+4.0
OshiRabu: Waifus Over Husbandos ~Love・or・die~
Short play sessions and linear progression allow for casual, intermittent engagement.
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+4.0
Particul
Designed as an idle/clicker game with long passive play sessions and background running.
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+4.0
Supply Chain Idle
Designed as an idle game allowing players to progress while away and return to optimize.
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+4.0
While Waiting
The core mechanic involves waiting and doing nothing, with optional light interaction, making it suitable for filling…
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+4.0
Chicken Farm 2K17
Designed as an idle/clicker game with long AFK sessions and background play.
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+4.0
ONE PIECE: Grand Gourmet
Game supports incremental progress with periods of low attention, allowing players to return after breaks.
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+5.0
Incremental Adventures
Designed for background play with offline progress and minimal required interaction.
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+4.0
Inn Tycoon
Game supports idle play with long waiting periods and minimal required interaction, suitable for multitasking.
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+4.0
Split or Steal
Often played as a background or time-filler game with incremental and idle elements.
Same motivation, different experiences
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Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


