Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Progression
A strong dose of idle and progression in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Chicken Farm 2K17
Designed as an idle/clicker game with long AFK sessions and background play.
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+4.0
Battle Islands
Gameplay involves waiting for upgrades and building times, supporting intermittent, casual play.
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+4.0
Gamblers Table
Designed for background play and long idle sessions with helpers flipping coins automatically.
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+4.0
Idle Pixel Fantasy
Designed as an idle game with long periods of passive play and short active interactions.
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+4.0
Supremacy: 1914
Designed for intermittent play with long real-time waits, allowing players to check in periodically.
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+4.0
ONE PIECE: Grand Gourmet
Game supports incremental progress with periods of low attention, allowing players to return after breaks.
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+4.0
Profit Sea Incremental
Gameplay transitions from active clicking to automation, allowing for idle progression.
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+4.0
Inn Legend
Supports semi-idle gameplay with some automation and ability to speed up time, allowing for casual play and…
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+4.0
Crusaders Quest : Hero Town
Designed as an idle game to run in background with periodic player input; some manual actions required but largely…
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+4.0
Grow Defense
Designed for idle play with offline rewards and background progression.
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+4.0
Sonic Dash
Designed for short, casual play sessions that fit between other tasks, encouraging quick bursts of engagement.
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+4.0
Click Click Dig: Prologue
Designed as an idle game with long sessions, offline progress, and time-gated mechanics encouraging intermittent play.
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+4.0
CORN
Designed for idle play with long sessions and background clicking; players can leave game open for drops.
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+4.0
Inn Tycoon
Game supports idle play with long waiting periods and minimal required interaction, suitable for multitasking.
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+4.0
Poop Clicker
Game designed to be left running in background for passive progress; minimal active engagement required.
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+4.0
Hamster Combat
Designed as an idle clicker with offline progress and short session play.
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+4.0
Airline Manager
Designed as an idle game with real-time flights, encouraging intermittent check-ins rather than continuous play.
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+4.0
Supremacy: Call of War 1942
Real-time mechanics allow players to check in periodically rather than constant attention, but long waits exist.
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+4.0
Clicker Cuties - Anime Idler
Designed for idle play with background progression and short, casual sessions.
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+4.0
Tap Heroes
Game supports background play and offline gold accumulation, encouraging idle progression.
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+4.0
Cult of the Yellow King
Designed for long idle sessions with incremental resource accumulation and waiting periods.
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+4.0
Cadria Item Shop
Designed as an idle/casual game with long crafting times and background play, allowing players to engage intermittently.
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+4.0
Idle Monster TD
Designed as an idle game with background progression and short active play sessions.
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+4.0
Loot Hero DX
Game can be played passively with minimal input; includes idle gold miners collecting resources offline.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


