Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Less thrill
High idle scores, with thrill at +0 or below.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Little Aviary
Designed as an idle game to run in the background with periodic interaction; supports casual, low-attention play.
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+4.0
Hot Springs Story
Designed as an idle background game with slow progression and ability to leave running, though pop-ups interrupt idling.
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+4.0
Game of Grass
Supports passive play with automation and idle income, allowing players to leave the game running.
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+4.0
Military Incremental Complex
Supports both active clicking and idle playstyles; players can let the game run in background.
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+4.0
Sim Companies
Gameplay involves waiting for production and sales, with players often logging in briefly multiple times a day.
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+4.0
ZM Desktop Elf
Designed for background running and idle interaction, rewarding players for keeping the app active.
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+4.0
Zoo 2: Animal Park
Gameplay involves waiting for timers, logging in periodically, and managing tasks in short sessions.
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+4.0
Territory Idle
Designed as an idle game with long passive progression and background play, though some active input is required.
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+4.0
Multiverse Loot Hunter
Designed as an idle game with AFK mechanics, though requiring periodic player attention.
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+4.0
Treasure Chest Clicker
Designed as an idle game with long passive play sessions and background progression.
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+4.0
Rocky Idle
Designed for idle play with offline progression and long AFK sessions.
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+4.0
Hot And Lovely :Charm
Designed for short, casual play sessions; can be played in brief intervals or as filler.
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+4.0
Achievement Clicker 2019
Game supports idling and use of autoclickers; players often let it run unattended.
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+4.0
Crypto Miner Tycoon Simulator
Gameplay heavily involves waiting and idle mechanics with long passive research and mining times.
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+4.0
Mini Settlers
Game supports relaxed play, including background play and no pressure to constantly focus.
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+4.0
Feather
Often played in short, casual sessions as a relaxing background or filler activity.
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+4.0
Harold Halibut
Gameplay involves slow pacing, walking, and waiting, suitable for relaxed sessions.
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+4.0
Japanese School Life
Can be played in auto mode with minimal attention; suitable for casual, relaxed sessions.
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+4.0
Bird
Supports idling and background play with auto-pilot mode and achievements that can be earned passively.
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+4.0
Particul
Designed as an idle/clicker game with long passive play sessions and background running.
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+4.0
Hearth and Hamlet
Game supports idle play with incremental resource gathering and passive progression.
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+4.0
Coloring Voxels
Suitable for background play, short sessions, or passive engagement while listening to music or podcasts.
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+4.0
Burger
Game supports idling and auto-clicking; players use it as background or passive activity.
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+4.0
Humanity Must Perish
Short sessions, suitable for casual play and filling time.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


