Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Progression
A strong dose of idle and progression in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Smooth Operators
Gameplay involves waiting for resources and time to pass, with some players running it in the background.
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+4.0
Tiny Rails
Game supports idle play with offline earnings and background gameplay.
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+4.0
Running Through Russia
Many players use autoclickers or idle the game to accumulate achievements; game can be played passively.
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+4.0
Angels Online Global
Heavy use of auto-play and botting supports idle gameplay and background grinding.
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+4.0
Star Chef 2: Cooking Game
Designed for intermittent play with waiting periods and idle mechanics to progress over time.
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+4.0
HUBE: Seeker of Achievements
Achievements unlock rapidly even while idling; game designed for short bursts or passive play.
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+4.0
California Escapades
Designed for short bursts of play with waiting periods due to energy recharge mechanics.
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+4.0
Desktop Games
Many games are designed for idle or background play, allowing multitasking and intermittent attention.
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+4.0
Dr. Driving
Designed for short, snackable sessions fitting into daily breaks, allowing casual play without long commitments.
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+4.0
FarmVille 2
Designed for short, frequent sessions with waiting periods and asynchronous play.
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+4.0
Green Farm 3
Designed for short play sessions with tasks that progress over hours or days, allowing intermittent engagement.
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+4.0
Guess Their Answer
Designed for short, quick rounds suitable for filling idle moments and casual play.
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+4.0
Kamen Rider Defense Warriors
Supports auto-play and background farming, allowing casual and intermittent engagement.
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+4.0
Lumi Master
Includes idle resource generation and short play sessions designed for casual engagement.
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+4.0
Candy Crush Soda Saga
Designed for short, casual sessions with frequent pauses and life regeneration mechanics.
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+4.0
Dragon City
Gameplay involves waiting for timers, passive resource generation, and intermittent engagement.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.


