Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Less thrill
High idle scores, with thrill at +0 or below.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Star Ores Inc.
Game supports AFK play and idle income generation, with some players leaving it running for hours.
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+4.0
Coloring Book for Adults
Often used as a casual, low-attention activity to fill time or relax without intense focus.
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+4.0
Merchant
Game supports idle play with long quest timers and intermittent active management.
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+4.0
OshiRabu: Waifus Over Husbandos ~Love・or・die~
Short play sessions and linear progression allow for casual, intermittent engagement.
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+4.0
Supply Chain Idle
Designed as an idle game allowing players to progress while away and return to optimize.
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+4.0
Chicken Farm 2K17
Designed as an idle/clicker game with long AFK sessions and background play.
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+4.0
Idle Pixel Fantasy
Designed as an idle game with long periods of passive play and short active interactions.
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+4.0
Proteus
Designed for relaxed, casual sessions with minimal required attention.
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+4.0
ONE PIECE: Grand Gourmet
Game supports incremental progress with periods of low attention, allowing players to return after breaks.
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+4.0
Profit Sea Incremental
Gameplay transitions from active clicking to automation, allowing for idle progression.
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+4.0
While Waiting
The core mechanic involves waiting and doing nothing, with optional light interaction, making it suitable for filling…
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+4.0
Inn Legend
Supports semi-idle gameplay with some automation and ability to speed up time, allowing for casual play and…
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+4.0
Tap Tap Loot
Designed to run in background with incremental progress; supports casual, intermittent engagement.
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+4.0
Mining
Game supports idle play with automatic resource generation and minimal required input.
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+4.0
Crusaders Quest : Hero Town
Designed as an idle game to run in background with periodic player input; some manual actions required but largely…
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+4.0
Egg RTX
Can be played in long sessions with low cognitive demand; some use autoclickers.
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+4.0
Farlands: Tiny Harvest
Designed for background play with minimal active attention required.
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+4.0
Fracture Field
Designed for long idle sessions with automation and background play supported.
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+4.0
Grow Defense
Designed for idle play with offline rewards and background progression.
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+4.0
Habbo
Many players engage in casual, low-intensity socializing and room idling, often using the game as background or filler…
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+4.0
Life Beetle
Designed for short, casual sessions with minimal time commitment.
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+4.0
Water Margin Online
Players often wait during maintenance and downtime, leading to idle periods
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+4.0
Click Click Dig: Prologue
Designed as an idle game with long sessions, offline progress, and time-gated mechanics encouraging intermittent play.
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+4.0
CORN
Designed for idle play with long sessions and background clicking; players can leave game open for drops.
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