Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Less thrill
High idle scores, with thrill at +0 or below.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Tiny Rails
Game supports idle play with offline earnings and background gameplay.
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+4.0
Sunlight
Designed for relaxed, low-attention engagement; players can take their time and the pace is slow.
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+4.0
Running Through Russia
Many players use autoclickers or idle the game to accumulate achievements; game can be played passively.
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+4.0
Underworld Idle
Designed for background play with intermittent active management; supports long idle sessions.
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+4.0
XiuzhenWorld
Game supports long idle grinding and autobattle, allowing players to progress passively.
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+4.0
Eidolon
Gameplay involves long periods of slow walking and waiting, suitable for casual or background play.
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+4.0
18+
Designed for short, casual sessions; can be played in brief bursts without sustained focus.
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+4.0
Sarcophag
Game can be left running to unlock achievements; suitable for background or idle play.
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+4.0
Мухосранск | Russian City Sim
Suitable for casual, low-attention play; players can wander slowly and relax without focus.
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+4.0
Rue Valley
Gameplay involves waiting and repetitive loops, with some players feeling forced into passive activities.
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+4.0
Star Chef 2: Cooking Game
Designed for intermittent play with waiting periods and idle mechanics to progress over time.
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+4.0
HUBE: Seeker of Achievements
Achievements unlock rapidly even while idling; game designed for short bursts or passive play.
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+4.0
California Escapades
Designed for short bursts of play with waiting periods due to energy recharge mechanics.
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+4.0
The Islander
Designed as an idle/clicker game with automation and passive income mechanics.
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+4.0
DesktopMMD3:Miss Fish
Designed for background entertainment and casual viewing during other tasks.
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+4.0
The Legend of Mala Tokmachka
Gameplay involves periods of passive watching and pausing; players often AFK during defense phases.
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+4.0
Bertie the Brain
Designed for short, casual play sessions with quick rounds and easy to start or stop playing.
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+4.0
Club Marian
Designed for casual, laidback play; players often use it to fill time or relax.
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+4.0
FarmVille 2
Designed for short, frequent sessions with waiting periods and asynchronous play.
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+4.0
Green Farm 3
Designed for short play sessions with tasks that progress over hours or days, allowing intermittent engagement.
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+4.0
Pizza Ready!
Designed as an idle game with automation and passive income, allowing intermittent attention and short sessions.
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+4.0
Talking Pierre the Parrot
Suitable for filling short breaks with casual, low-attention interactions.
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+4.0
World of Solitaire
Suitable for short sessions and casual play, filling time with low-pressure engagement.
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+4.0
Bonsai
Game involves long waiting periods and can be left running as a background activity.
Same motivation, different experiences
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