Find your kind of game
Idle
Filling time between tasks
Explore another motivation
+5 Idle affinity
Review scores are shown out of 100
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+4.0
Split or Steal
Often played as a background or time-filler game with incremental and idle elements.
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+4.0
Merchant
Game supports idle play with long quest timers and intermittent active management.
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+4.0
OshiRabu: Waifus Over Husbandos ~Love・or・die~
Short play sessions and linear progression allow for casual, intermittent engagement.
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+4.0
Supply Chain Idle
Designed as an idle game allowing players to progress while away and return to optimize.
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+4.0
Chicken Farm 2K17
Designed as an idle/clicker game with long AFK sessions and background play.
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+4.0
Battle Islands
Gameplay involves waiting for upgrades and building times, supporting intermittent, casual play.
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+4.0
Gamblers Table
Designed for background play and long idle sessions with helpers flipping coins automatically.
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+4.0
Idle Pixel Fantasy
Designed as an idle game with long periods of passive play and short active interactions.
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+4.0
Proteus
Designed for relaxed, casual sessions with minimal required attention.
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+4.0
Supremacy: 1914
Designed for intermittent play with long real-time waits, allowing players to check in periodically.
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+4.0
Ayahuasca
Short sessions that can be used for relaxation or filling time; no demanding continuous attention.
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+4.0
LinkedIn or Interpol
Designed for short, casual sessions that fill time between other activities.
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+4.0
ONE PIECE: Grand Gourmet
Game supports incremental progress with periods of low attention, allowing players to return after breaks.
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+4.0
Profit Sea Incremental
Gameplay transitions from active clicking to automation, allowing for idle progression.
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+4.0
While Waiting
The core mechanic involves waiting and doing nothing, with optional light interaction, making it suitable for filling…
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+4.0
Inn Legend
Supports semi-idle gameplay with some automation and ability to speed up time, allowing for casual play and…
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+4.0
Tap Tap Loot
Designed to run in background with incremental progress; supports casual, intermittent engagement.
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+4.0
Mining
Game supports idle play with automatic resource generation and minimal required input.
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+4.0
Crusaders Quest : Hero Town
Designed as an idle game to run in background with periodic player input; some manual actions required but largely…
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+4.0
Egg RTX
Can be played in long sessions with low cognitive demand; some use autoclickers.
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+4.0
Farlands: Tiny Harvest
Designed for background play with minimal active attention required.
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+4.0
Fracture Field
Designed for long idle sessions with automation and background play supported.
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+4.0
Grow Defense
Designed for idle play with offline rewards and background progression.
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+4.0
Habbo
Many players engage in casual, low-intensity socializing and room idling, often using the game as background or filler…
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