Find your kind of game
Idle
Filling time between tasks
Explore another motivation
+5 Idle affinity
Review scores are shown out of 100
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+4.0
Orc Incremental
Designed for idle play with offline progression and long sessions where players can leave the game running.
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+4.0
Sky Clash: Lords of Clans 3D
Long upgrade timers and waiting encourage intermittent, casual play sessions.
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+4.0
Tube Tycoon
Gameplay involves waiting for progress bars and passive video production; suitable for background or intermittent play.
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+4.0
Tap Heroes
Game supports background play and offline gold accumulation, encouraging idle progression.
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+4.0
Tyto Ecology
Game progresses while player is away; encourages intermittent check-ins rather than continuous play
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+4.0
BitCraft Online
Gameplay supports semi-idle play with AFK crafting and gathering, allowing multitasking and background play.
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+4.0
Cult of the Yellow King
Designed for long idle sessions with incremental resource accumulation and waiting periods.
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+4.0
Dinosaur Hunt Puzzle
Designed for short sessions and casual play; can be played in-between other tasks.
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+4.0
Ymir
Persistent multiplayer mode allows intermittent logins and gradual progress over days or weeks.
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+4.0
Cadria Item Shop
Designed as an idle/casual game with long crafting times and background play, allowing players to engage intermittently.
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+4.0
Shrimp
Designed as an idle/clicker game encouraging intermittent engagement and background play.
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+4.0
Idle Monster TD
Designed as an idle game with background progression and short active play sessions.
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+4.0
Tribal Wars
Game requires constant attention but also involves waiting periods and long-term planning.
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+4.0
Loot Hero DX
Game can be played passively with minimal input; includes idle gold miners collecting resources offline.
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+4.0
Zad Archery
Idle mechanics allow progress while away; game can be played actively or passively.
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+4.0
Snake Classic
Designed for short sessions and achievement farming by idling; players often leave the game running without active play.
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+4.0
ShredDead
Designed to be played passively with automated combat and progression, allowing players to engage intermittently.
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+4.0
Smooth Operators
Gameplay involves waiting for resources and time to pass, with some players running it in the background.
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+4.0
Species: Artificial Life, Real Evolution
Often played passively or in the background while observing evolution unfold over time.
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+4.0
theBlu
Designed for short, casual sessions or background relaxation without requiring constant intense focus.
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+4.0
Loot of Baal
Designed as an idle game to run in background with intermittent player input.
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+4.0
Tiny Rails
Game supports idle play with offline earnings and background gameplay.
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+4.0
Sunlight
Designed for relaxed, low-attention engagement; players can take their time and the pace is slow.
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+4.0
Akinator
Designed for short, quick sessions and casual play, suitable for filling time between tasks.
Same motivation, different experiences
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