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Idle
Filling time between tasks
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Play style 01
Designed for idle play with background progression and short, casual sessions.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Orc Incremental
Designed for idle play with offline progression and long sessions where players can leave the game running.
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+5.0
Cycle Idle RPG
Designed for intermittent play with significant offline progress and long cooldowns; players check in occasionally.
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+4.0
Desert Bus VR
Game supports long, continuous play sessions often used to fill time or relax, with minimal active engagement.
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+4.0
Maiden And Lord
Designed for casual, background play with safe resource gathering and progression while offline or multitasking.
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+4.0
Humanity Must Perish
Short sessions, suitable for casual play and filling time.
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+4.0
Unnamed Space Idle
Designed for intermittent play with offline progress and idle mechanics; players check in periodically.
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+4.0
Fracture Field
Designed for long idle sessions with automation and background play supported.
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+5.0
Banana
Designed as an idle clicker with long waiting periods and minimal active engagement.
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+4.0
FarmVille 2
Designed for short, frequent sessions with waiting periods and asynchronous play.
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+4.0
Going Balls
Designed for short, casual play sessions with quick restarts, suitable for filling small time gaps.
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+5.0
The Bibites: Digital Life
Designed for long idle running with players observing simulations passively or intermittently.
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+4.0
Finn Dorset's Institute For Livestock Replication
Designed for long sessions with idle progression requiring the game to be open.
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+4.0
Tap Tap Infinity
Designed for idle play with offline progression and casual engagement.
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+4.0
Reverse: 1999
Designed for short daily sessions with auto-battle and skip modes; players can engage casually without long playtimes.
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+4.0
Green Farm 3
Designed for short play sessions with tasks that progress over hours or days, allowing intermittent engagement.
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+4.0
Mosaic of The Pharaohs
Designed for relaxed, low-attention play sessions that can be paired with other activities like listening to podcasts.
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+4.0
SPACEPLAN
Designed for passive play with offline progression and long waiting periods.
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+4.0
Fallout Shelter
Designed for intermittent play and idle progression; players often check in periodically rather than continuous focus.
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+4.0
100 hidden dogs
Suitable for short sessions and casual play; can be played as a time filler.
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+4.0
Rocky Idle
Designed for idle play with offline progression and long AFK sessions.
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+4.0
Your Mother
Designed for background presence and intermittent interaction, suitable for filling time and casual engagement.
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+4.0
Feather
Often played in short, casual sessions as a relaxing background or filler activity.
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+5.0
Sill Cats
Designed for background presence with minimal attention required; fills idle time.
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+4.0
Nick Beard: The Fedora of Destiny
Short sessions and casual play style suitable for filling small time gaps.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


