Find your kind of game
Idle
Filling time between tasks
Explore another motivation
+5 Idle affinity
Review scores are shown out of 100
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+5.0
Dollar
Designed as an idle game encouraging background play and filling time between tasks.
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+5.0
Embers of the Gods
Designed around idle and autoplay features, allowing players to progress with minimal active input.
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+5.0
Koltera 2
Designed as a true idle game with extensive offline progress and minimal active play required.
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+5.0
SpaceShot
Game supports idling modes where achievements accrue automatically without active play.
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+5.0
Crazy Oddballs: Idle RPG
Core gameplay is idle-based, allowing progress without constant attention.
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+5.0
Fantasy Aquarium
Designed as an idle game to be played passively, often running in the background with minimal active input.
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+5.0
Gaiadon: Eternal Quest
Designed as an idle game with long periods of passive progression and occasional active management.
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+5.0
壶中日月 Timeless Teapot
Core gameplay involves idle progression with automatic disciple training and resource gathering.
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+5.0
USA 2020
Core gameplay involves idling for hours to unlock the majority of achievements, emphasizing passive engagement.
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+5.0
Cultivation Magic World
Core gameplay revolves around AFK grinding and idle progression, allowing players to progress with minimal active input.
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+5.0
Tower Walker: MMO Grind Simulator
Designed as an idle game running in background with minimal active input required.
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+5.0
Goddess Paradise
Core gameplay is idle, designed for casual, low-attention play sessions.
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+5.0
Deskrawl: Idle ARPG
Core design is idle gameplay, running in background with minimal active input required.
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+5.0
懒人修仙传2
Core gameplay is idle and automated; players often leave the game running for long periods with minimal interaction.
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+5.0
Idle Land of Exile
Core gameplay is idle/AFK style with long unattended sessions and minimal active input.
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+5.0
Loot Tycoon
Core gameplay loop is idle and automated; players often run the game in the background.
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+5.0
Cycle Idle RPG
Designed for intermittent play with significant offline progress and long cooldowns; players check in occasionally.
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+5.0
WIN THE GAME!
Designed for idling to unlock achievements automatically; many players leave it running in background.
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+5.0
Between Adventures IDLE
Designed as an idle game with offline progression and passive advancement as core features.
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+5.0
Idlequarium
Core gameplay is idle-based, designed for background play and minimal active input.
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+4.0
Snail Simulator
Game supports casual play and can be played alongside other activities; auto-move features enable passive engagement.
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+4.0
Momotype
Short sessions and simple gameplay allow for casual, intermittent play.
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+4.0
Banyu Lintar Angin - Little Storm -
Short, casual experience suitable for filling small time gaps
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+4.0
The NOexistenceN of Lilith
Designed to run in the background with idle animations and occasional interactions.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


