Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Continuation
A strong dose of idle and continuation in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Screeps: World
Game runs 24/7 with AI operating autonomously, allowing players to check progress intermittently.
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+4.0
Bloobs Adventure Idle
Designed for long idle progression with some active elements; players often leave it running unattended.
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+4.0
IdleOn
Designed for idle and background play with AFK progression and short session engagement.
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+4.0
RPG MO
Gameplay supports casual, intermittent play and multitasking, with some automation and AFK-friendly mechanics.
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+4.0
Territory Idle
Designed as an idle game with long passive progression and background play, though some active input is required.
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+4.0
Multiverse Loot Hunter
Designed as an idle game with AFK mechanics, though requiring periodic player attention.
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+4.0
SUPREMACY: WORLD WAR 3
Designed for intermittent check-ins with long waiting times, allowing casual engagement between sessions.
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+4.0
Merchant
Game supports idle play with long quest timers and intermittent active management.
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+4.0
Supremacy: 1914
Designed for intermittent play with long real-time waits, allowing players to check in periodically.
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+4.0
Hades' Star
Game designed for short daily sessions with waiting periods and asynchronous progress.
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+4.0
Summoners War
Auto-battle and AFK farming features allow passive play and background gaming.
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+4.0
Supremacy: Call of War 1942
Real-time mechanics allow players to check in periodically rather than constant attention, but long waits exist.
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+4.0
Synergism
Supports offline progress and idle play, though later stages require more active attention.
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+4.0
Tribal Wars
Game requires constant attention but also involves waiting periods and long-term planning.
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+5.0
Placid Plastic Duck Simulator
Designed as an idle experience; players often run it in background or for long passive sessions.
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+5.0
My Singing Monsters
Idle mechanics and time-based progression encourage intermittent play and background engagement.
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+5.0
Rusty's Retirement
Designed to be played passively with intermittent interaction; supports background play and multitasking.
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+5.0
Farmer Against Potatoes Idle
Designed as an idle game with offline progress and background play.
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+5.0
Fish to Dish: Idle Sushi
Designed as an idle game with passive progression and background play as core features.
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+5.0
Birdwatching Notebook
Designed as an idle desktop companion that runs in the background with occasional player interaction.
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+5.0
Cell to Singularity - Evolution Never Ends
Designed as an idle game with long sessions, background play, and slow progression requiring intermittent attention.
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+5.0
AdVenture Capitalist
Designed for idle play with offline progress and short active sessions.
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+5.0
Bit Buddy
Designed to run passively in background while users do other tasks; minimal active engagement needed.
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+5.0
Ropuka's Idle Island
Designed as a true idle game and desktop companion requiring minimal attention.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.

