Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
-
+5.0
Cultivation Magic World
Core gameplay revolves around AFK grinding and idle progression, allowing players to progress with minimal active input.
-
+5.0
Meow Palace: Forbidden City
Core gameplay is idle with background progression and minimal active input required.
-
+4.0
100 Radioactive Cats
Designed for short, casual sessions and time-filling; easy to pick up and put down.
-
+5.0
Idlequarium
Core gameplay is idle-based, designed for background play and minimal active input.
-
+4.0
Incredicer
Game supports idle play with automation and passive progression after initial active phase.
-
+4.0
Farlands: Tiny Harvest
Designed for background play with minimal active attention required.
-
+5.0
Cycle Idle RPG
Designed for intermittent play with significant offline progress and long cooldowns; players check in occasionally.
-
+4.0
Military Incremental Complex
Supports both active clicking and idle playstyles; players can let the game run in background.
-
+5.0
Crusaders Quest : Mini
Designed as an idle/background game with minimal active input required.
-
+5.0
Bit Buddy
Designed to run passively in background while users do other tasks; minimal active engagement needed.
-
+5.0
Berserk B.I.T.S
Designed as an idle game to run in the background with minimal active input required.
-
+4.0
Asbury Pines
Designed as an idle game with offline progression and waiting periods integral to pacing and story delivery.
-
+4.0
Little Aviary
Designed as an idle game to run in the background with periodic interaction; supports casual, low-attention play.
-
+5.0
Coconut Simulator 2
Designed for passive observation and background play; encourages filling time with minimal active engagement.
-
+4.0
Rue Valley
Gameplay involves waiting and repetitive loops, with some players feeling forced into passive activities.
-
+5.0
Your Big, Cute Monster Farm
Designed as an idle game to run in the background with minimal active input, supporting casual intermittent engagement.
-
+4.0
Siegeturtle
Designed for background play and long idle sessions, with offline progression and semi-idle mechanics.
-
+5.0
Goddess Paradise
Core gameplay is idle, designed for casual, low-attention play sessions.
-
+4.0
My Little Spider
Designed as an idle game to run in the background with occasional interaction.
-
+4.0
Inn Tycoon
Game supports idle play with long waiting periods and minimal required interaction, suitable for multitasking.
-
+5.0
Loafing Town
Core gameplay is idle; designed to run in background with minimal active input required.
-
+4.0
IdleOn
Designed for idle and background play with AFK progression and short session engagement.
-
+4.0
Star Ores Inc.
Game supports AFK play and idle income generation, with some players leaving it running for hours.
-
+4.0
Q-UP
Mostly idle/incremental gameplay with some active build management; players can engage in short or extended sessions.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.


