Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Progression
A strong dose of idle and progression in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+5.0
Loot Tycoon
Core gameplay loop is idle and automated; players often run the game in the background.
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+5.0
Bomb Farm
Designed as an idle/AFK game with automated progression and minimal required attention.
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+5.0
Vespera
Designed as an idle game with offline progression and automation to reduce constant attention.
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+4.0
Goddess of Victory: Nikke
Heavy use of auto-combat and idle progression systems supports short sessions and background play.
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+4.0
Scritchy Scratchy
Late game especially involves idle mechanics and automation, allowing background play and less active engagement.
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+4.0
Soda Dungeon
Designed for idle play with auto-battle and background progression.
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+4.0
Bitburner
Designed as an idle game with automation allowing for background play and intermittent engagement.
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+5.0
Steelborn: Tank Idle RPG
Core gameplay revolves around idle progression, auto-forging, and offline resource accumulation.
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+5.0
Stonestorm
Core gameplay is idle, allowing progress while away from the game, supporting intermittent attention.
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+4.0
Mr.Mine
Designed as an idle game with background play and intermittent active management.
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+4.0
Cornerpond
Designed as a semi-idle game to run in the background with occasional player interaction.
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+4.0
Unnamed Space Idle
Designed for intermittent play with offline progress and idle mechanics; players check in periodically.
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+4.0
Ninja Village
Game supports idle play with waiting for resources, background progression, and low demand for constant attention.
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+4.0
Loot Loop
Designed as an idle/incremental game with short runs and some passive progression; some player input required but can…
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+4.0
Q-UP
Mostly idle/incremental gameplay with some active build management; players can engage in short or extended sessions.
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+4.0
Time Clickers
Designed for idle play with progress continuing when not actively playing; suitable for background gaming.
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+4.0
Idle Waters
Designed as an idle game with long sessions, background play, and passive progression.
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+4.0
I Can't Believe It's Not Gambling
Designed for long sessions of repetitive clicking and idle progression, suitable for background play.
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+4.0
PickCrafter
Designed as an idle/clicker game allowing short sessions and background play, with progression continuing when not…
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+4.0
Mewing Simulator 🤫🧏🏻♂️
Clicker mechanics allow for intermittent attention and filling time between other tasks.
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+4.0
Chair Simulator
Gameplay involves repetitive sitting and grinding, suitable for background or casual play.
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+4.0
PeeWee Purpdrank's FOENEM Clicker
Supports both active clicking and idle progression; can be played in background or short bursts.
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+4.0
Skeleseller
Game supports idle play with automated resource gathering and progression during player absence.
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+4.0
Stone Story RPG
Designed as an idle game with offline farming and automation scripting to allow background play.
Same motivation, different experiences
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Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


