Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Progression
A strong dose of idle and progression in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Pickle Clicker
Designed as an idle/clicker game with some automation; players often leave it running or play casually.
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+4.0
Old School RuneScape
Many activities allow for AFK or semi-idle play, suitable for multitasking or background gaming.
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+4.0
Progress Game
Game is designed for idle play with long sessions of passive progression and minimal active input.
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+4.0
Idle Wizard
Designed for long sessions with offline progression and background play, fitting idle gaming style.
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+4.0
Vanguard Galaxy
Designed to support idle play with autopilot running missions and mining while player is away.
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+4.0
Egg
The game can be played in the background or with intermittent attention, suitable for filling time.
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+4.0
Zombidle : REMONSTERED
Designed for idle play with background progression; players can multitask and check in periodically
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+4.0
Scream Collector
Designed for idle play with offline progress and casual engagement; can be left running for long periods.
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+4.0
The Isle
Players often spend long periods waiting, hiding, or slowly progressing, with intermittent bursts of activity.
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+4.0
Babel Legacy
Game supports idling and background play especially in later stages, allowing players to progress passively.
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+4.0
Bloobs Adventure Idle
Designed for long idle progression with some active elements; players often leave it running unattended.
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+4.0
👑 Idle Calibur 👑(选王之剑)
Idle mechanics allow progress while away; players often leave game running for extended periods.
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+4.0
Idle Fishing
Designed for idle play with offline progression and background running; some active clicking required but mostly low…
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+4.0
Captain Whiskers: Incremental Seas
Designed as an idle/incremental game with semi-automated progression and low input requirements.
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+4.0
IdleOn
Designed for idle and background play with AFK progression and short session engagement.
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+4.0
Finn Dorset's Institute For Livestock Replication
Designed for long sessions with idle progression requiring the game to be open.
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+4.0
Crack the Pack
Includes automation and idle mechanics allowing passive progression, though some players prefer active clicking.
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+4.0
Siegeturtle
Designed for background play and long idle sessions, with offline progression and semi-idle mechanics.
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+4.0
Idle Big Devil
Designed as an idle game with AFK progression, allowing players to engage in short sessions or leave the game running.
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+4.0
Legionbound
Game supports idle play with automation and long runs; players often leave it running with minimal input.
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+4.0
Birb
Designed for long idle sessions with background progression and automation.
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+4.0
RPG MO
Gameplay supports casual, intermittent play and multitasking, with some automation and AFK-friendly mechanics.
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+4.0
Summoners War: Chronicles
Auto-play and AFK farming features allow players to progress with minimal active input, supporting casual engagement.
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+4.0
Military Incremental Complex
Supports both active clicking and idle playstyles; players can let the game run in background.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


