Find your kind of game
Idle
Filling time between tasks
Explore another motivation
+5 Idle affinity
Review scores are shown out of 100
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+4.0
Little Aviary
Designed as an idle game to run in the background with periodic interaction; supports casual, low-attention play.
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+4.0
Game of Grass
Supports passive play with automation and idle income, allowing players to leave the game running.
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+4.0
Treasure Chest Clicker
Designed as an idle game with long passive play sessions and background progression.
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+4.0
Rocky Idle
Designed for idle play with offline progression and long AFK sessions.
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+4.0
Crypto Miner Tycoon Simulator
Gameplay heavily involves waiting and idle mechanics with long passive research and mining times.
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+4.0
Feather
Often played in short, casual sessions as a relaxing background or filler activity.
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+4.0
Harold Halibut
Gameplay involves slow pacing, walking, and waiting, suitable for relaxed sessions.
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+4.0
Japanese School Life
Can be played in auto mode with minimal attention; suitable for casual, relaxed sessions.
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+4.0
MAN STANDING
Gameplay involves slow pacing and waiting; some players use it as a relaxing background activity.
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+4.0
Mech Fortress
Supports auto-play and idle upgrading modes, allowing relaxed, low-attention play.
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+4.0
Coloring Voxels
Suitable for background play, short sessions, or passive engagement while listening to music or podcasts.
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+4.0
Ninja Stealth 3
Achievement system encourages leaving the game idle for extended periods to unlock rewards.
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+4.0
Adventure in My Head
Short sessions suitable for filling small time gaps; casual and low-demand engagement.
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+4.0
Humanity Must Perish
Short sessions, suitable for casual play and filling time.
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+4.0
Star Ores Inc.
Game supports AFK play and idle income generation, with some players leaving it running for hours.
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+4.0
Coloring Book for Adults
Often used as a casual, low-attention activity to fill time or relax without intense focus.
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+4.0
Homeless
Short sessions and slow pacing allow for casual, low-attention engagement.
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+4.0
OshiRabu: Waifus Over Husbandos ~Love・or・die~
Short play sessions and linear progression allow for casual, intermittent engagement.
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+4.0
Supply Chain Idle
Designed as an idle game allowing players to progress while away and return to optimize.
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+4.0
Ayahuasca
Short sessions that can be used for relaxation or filling time; no demanding continuous attention.
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+4.0
ONE PIECE: Grand Gourmet
Game supports incremental progress with periods of low attention, allowing players to return after breaks.
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+4.0
Profit Sea Incremental
Gameplay transitions from active clicking to automation, allowing for idle progression.
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+4.0
While Waiting
The core mechanic involves waiting and doing nothing, with optional light interaction, making it suitable for filling…
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+4.0
Inn Legend
Supports semi-idle gameplay with some automation and ability to speed up time, allowing for casual play and…
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