Find your kind of game
Idle
Filling time between tasks
Explore another motivation
+5 Idle affinity
Review scores are shown out of 100
-
+5.0
Tower Walker: MMO Grind Simulator
Designed as an idle game running in background with minimal active input required.
-
+5.0
MementoMori
Designed as an AFK idle game with short daily sessions and background play encouraged.
-
+5.0
No-brainer Heroes 挂机吧!勇者
Designed as an idle game with long periods of passive progression and background play.
-
+5.0
Pincremental
Designed as an idle game with long passive sessions and background play.
-
+5.0
Realm Revolutions
Core gameplay is idle/incremental with long waiting periods and background progression.
-
+5.0
Goddess Paradise
Core gameplay is idle, designed for casual, low-attention play sessions.
-
+5.0
Deskrawl: Idle ARPG
Core design is idle gameplay, running in background with minimal active input required.
-
+5.0
Idle Skilling
Core mechanic is idle progression with rewards accumulating while away from the game.
-
+5.0
PegIdle
Designed as an idle game with long periods of passive play and minimal active input.
-
+5.0
Tapple - Idle Clicker
Designed for idle play with automation and offline progression; supports casual, intermittent engagement.
-
+5.0
Desktop Farm
Designed as an idle simulation running in the background with minimal active input required.
-
+5.0
Therian Saga
Core gameplay involves queuing tasks and waiting hours or days for completion, supporting idle play style.
-
+5.0
Prosperous Universe
Gameplay involves long real-time waits and slow progression, encouraging short daily sessions and background play.
-
+5.0
懒人修仙传2
Core gameplay is idle and automated; players often leave the game running for long periods with minimal interaction.
-
+5.0
Idle Land of Exile
Core gameplay is idle/AFK style with long unattended sessions and minimal active input.
-
+5.0
Nomad Idle
Core gameplay is idle with automatic combat and progression; players often leave game running for long periods.
-
+5.0
Loot Tycoon
Core gameplay loop is idle and automated; players often run the game in the background.
-
+5.0
Cycle Idle RPG
Designed for intermittent play with significant offline progress and long cooldowns; players check in occasionally.
-
+5.0
WIN THE GAME!
Designed for idling to unlock achievements automatically; many players leave it running in background.
-
+5.0
Between Adventures IDLE
Designed as an idle game with offline progression and passive advancement as core features.
-
+5.0
Idlequarium
Core gameplay is idle-based, designed for background play and minimal active input.
-
+5.0
Bomb Farm
Designed as an idle/AFK game with automated progression and minimal required attention.
-
+4.0
Flip Diving
Designed for short, casual play sessions with quick restarts and easy re-entry after breaks.
-
+4.0
Bongo Cat
Designed for passive or background play, accumulating clicks over time with minimal active focus.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.


