Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Continuation
A strong dose of idle and continuation in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Stone Story RPG
Designed as an idle game with offline farming and automation scripting to allow background play.
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+4.0
Kakenuke★Forward to Our Sparking Youth!
Long reading sessions with some players noting ability to play in background or with auto-play features.
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+4.0
Forest Hustle
Game supports AFK play and background farming with workers, allowing intermittent attention.
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+4.0
Vanguard Galaxy
Designed to support idle play with autopilot running missions and mining while player is away.
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+4.0
Desert Bus VR
Game supports long, continuous play sessions often used to fill time or relax, with minimal active engagement.
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+4.0
Zombidle : REMONSTERED
Designed for idle play with background progression; players can multitask and check in periodically
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+4.0
Scream Collector
Designed for idle play with offline progress and casual engagement; can be left running for long periods.
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+4.0
The Isle
Players often spend long periods waiting, hiding, or slowly progressing, with intermittent bursts of activity.
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+4.0
Fish
The game supports idle play and short sessions, often used as a background or time-filler activity.
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+4.0
Maiden And Lord
Designed for casual, background play with safe resource gathering and progression while offline or multitasking.
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+4.0
Temple Run
Designed for short, casual bursts of play, filling small time gaps.
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+4.0
TaskPals
Designed for background running and passive enjoyment during other tasks.
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+4.0
👑 Idle Calibur 👑(选王之剑)
Idle mechanics allow progress while away; players often leave game running for extended periods.
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+4.0
Hay Day
Gameplay involves waiting periods and intermittent check-ins, allowing casual and idle play styles.
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+4.0
Hero Zero - Multiplayer RPG
Gameplay involves waiting for timers and missions to complete, suitable for intermittent attention.
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+4.0
Idle Fishing
Designed for idle play with offline progression and background running; some active clicking required but mostly low…
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+4.0
Finn Dorset's Institute For Livestock Replication
Designed for long sessions with idle progression requiring the game to be open.
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+4.0
Crack the Pack
Includes automation and idle mechanics allowing passive progression, though some players prefer active clicking.
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+4.0
Siegeturtle
Designed for background play and long idle sessions, with offline progression and semi-idle mechanics.
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+4.0
Idle Big Devil
Designed as an idle game with AFK progression, allowing players to engage in short sessions or leave the game running.
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+4.0
Legionbound
Game supports idle play with automation and long runs; players often leave it running with minimal input.
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+4.0
Birb
Designed for long idle sessions with background progression and automation.
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+4.0
Military Incremental Complex
Supports both active clicking and idle playstyles; players can let the game run in background.
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+4.0
Sim Companies
Gameplay involves waiting for production and sales, with players often logging in briefly multiple times a day.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.


