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Idle
Filling time between tasks
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Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+5.0
Cat
Designed as an idle clicker game encouraging passive, background play and long waits.
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+4.0
Fish
The game supports idle play and short sessions, often used as a background or time-filler activity.
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+5.0
VHS
Designed as an idle clicker with long passive play sessions and background progression.
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+5.0
Watch
Designed as an idle/clicker game to be played passively or in the background.
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+5.0
Dollar
Designed as an idle game encouraging background play and filling time between tasks.
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+4.0
Hamster Combat
Designed as an idle clicker with offline progress and short session play.
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+4.0
Poop
Designed as an idle clicker with background play and short, casual sessions.
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+4.0
Shrimp
Designed as an idle/clicker game encouraging intermittent engagement and background play.
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+5.0
Gaiadon: Eternal Quest
Designed as an idle game with long periods of passive progression and occasional active management.
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+5.0
Hamster
Designed as an idle clicker with passive progression and minimal required attention.
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+5.0
Tapple - Idle Clicker
Designed for idle play with automation and offline progression; supports casual, intermittent engagement.
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+5.0
PegIdle
Designed as an idle game with long periods of passive play and minimal active input.
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+4.0
Idle Fishing
Designed for idle play with offline progression and background running; some active clicking required but mostly low…
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+5.0
Cats
Designed for idle play and background clicking, suitable for filling time between tasks.
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+5.0
Yolk Heroes: A Long Tamago
Designed as an idle game with background progression and optional active engagement.
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+4.0
Burger
Game supports idling and auto-clicking; players use it as background or passive activity.
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+5.0
Black Screen
The game functions as a background or idle experience with minimal engagement required.
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+5.0
Idle Hero TD - Tower Defense
Designed as an idle game, it supports long background play and incremental progress without constant attention.
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+5.0
Idle Heros
Core gameplay designed around idle mechanics and background progression.
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+4.0
Dragon Ruins
Combat is automated allowing players to play casually or multitask; game suits short sessions and low attention.
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+4.0
XiuzhenWorld
Game supports long idle grinding and autobattle, allowing players to progress passively.
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+5.0
Rusty's Retirement
Designed to be played passively with intermittent interaction; supports background play and multitasking.
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+5.0
Banana
Designed as an idle clicker with long waiting periods and minimal active engagement.
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+4.0
Where Dragon Spirits 龙魂在哪里
Designed for short, casual sessions that can be played intermittently.
Same motivation, different experiences
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