Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Continuation
A strong dose of idle and continuation in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
-
+4.0
Zoo 2: Animal Park
Gameplay involves waiting for timers, logging in periodically, and managing tasks in short sessions.
-
+4.0
Endless World Idle RPG
Game supports offline progression and passive play; designed for background running and intermittent interaction.
-
+4.0
Treasure Chest Clicker
Designed as an idle game with long passive play sessions and background progression.
-
+4.0
LAST CLOUDIA
Idle and auto-battle features allow passive play and background progression.
-
+4.0
Rocky Idle
Designed for idle play with offline progression and long AFK sessions.
-
+4.0
Burger
Game supports idling and auto-clicking; players use it as background or passive activity.
-
+4.0
Split or Steal
Often played as a background or time-filler game with incremental and idle elements.
-
+4.0
Supply Chain Idle
Designed as an idle game allowing players to progress while away and return to optimize.
-
+4.0
ONE PIECE: Grand Gourmet
Game supports incremental progress with periods of low attention, allowing players to return after breaks.
-
+4.0
Inn Legend
Supports semi-idle gameplay with some automation and ability to speed up time, allowing for casual play and…
-
+4.0
Tap Tap Loot
Designed to run in background with incremental progress; supports casual, intermittent engagement.
-
+4.0
Fracture Field
Designed for long idle sessions with automation and background play supported.
-
+4.0
Sonic Dash
Designed for short, casual play sessions that fit between other tasks, encouraging quick bursts of engagement.
-
+4.0
CORN
Designed for idle play with long sessions and background clicking; players can leave game open for drops.
-
+4.0
Tap Tap Infinity
Designed for idle play with offline progression and casual engagement.
-
+4.0
Ecosystem
Designed to be left running in the background with players checking in periodically, supporting idle play style.
-
+4.0
Battle Nations
Gameplay includes waiting for timers and resource production, suitable for short sessions and intermittent play.
-
+4.0
Orc Incremental
Designed for idle play with offline progression and long sessions where players can leave the game running.
-
+4.0
BitCraft Online
Gameplay supports semi-idle play with AFK crafting and gathering, allowing multitasking and background play.
-
+4.0
Ymir
Persistent multiplayer mode allows intermittent logins and gradual progress over days or weeks.
-
+4.0
Cadria Item Shop
Designed as an idle/casual game with long crafting times and background play, allowing players to engage intermittently.
-
+4.0
Idle Monster TD
Designed as an idle game with background progression and short active play sessions.
-
+4.0
Loot Hero DX
Game can be played passively with minimal input; includes idle gold miners collecting resources offline.
-
+4.0
Smooth Operators
Gameplay involves waiting for resources and time to pass, with some players running it in the background.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.


