Find your kind of game
Leadership
Leading others
Explore another motivation
Play style 01
Players command armies, manage troops, and make strategic decisions reflecting leadership roles.
Explore play styles & combinations ↓+5 Leadership affinity
Review scores are shown out of 100
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+4.0
Blitzkrieg Anthology
Players lead and manage small tactical units with detailed control and decision-making authority.
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+4.0
Strategos
Players lead armies with strategic command and control; managing generals and couriers is key.
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+4.0
The Troop
Players lead and manage multiple units and tactical decisions, simulating command roles.
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+4.0
Total Tank Generals
Players act as commanders directing units and making strategic decisions; leadership is central to gameplay.
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+4.0
Seven Kingdoms
Players lead kingdoms, manage armies, and guide diplomatic decisions, exercising authority and strategic direction.
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+4.0
Rise of Liberty
Players can lead squads and command troops in battle, making strategic decisions
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+4.0
Anomaly: Warzone Earth
Player leads and manages a convoy, making strategic decisions and directing units.
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+4.0
The Operational Art of War IV
Players lead large operational forces, making strategic decisions and commanding units.
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+4.0
Sid Meier's Civilization II
Players lead entire civilizations, managing resources, diplomacy, and military, embodying leadership roles.
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+4.0
Avorion
Players lead fleets and alliances, managing resources and directing group actions.
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+4.0
Soldiers: Arena
Players lead units and commanders in tactical battles, making strategic decisions and guiding team efforts.
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+4.0
Summa Expeditionis
Players lead and manage a group of soldiers and workers, making strategic and organizational decisions.
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+4.0
Regiments
Players lead platoons and task forces, making strategic decisions and guiding unit movements and upgrades.
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+4.0
Tank Squad
Players lead tank squads, command infantry, and make strategic decisions, showing leadership roles.
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+4.0
ARMA: Cold War Assault
Players lead squads and coordinate units, exercising command and decision-making.
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+4.0
Kingdom Under Fire: Heroes
Players lead armies and make strategic decisions directing multiple units and heroes in battle.
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+4.0
Radio General
Players lead and manage troops, make strategic decisions and coordinate combined arms operations.
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+4.0
Combat Mission Battle for Normandy
Players lead units at squad to battalion level, making strategic and tactical decisions.
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+4.0
Steel Division 2
Players take command roles managing multiple units and coordinating team strategies, especially in Army General mode.
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+4.0
Strategic Mind: The Pacific
Players lead fleets and units, making command decisions and managing resources.
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+4.0
Geoplanetical
Players lead nations, manage governments, and direct military and political strategies, embodying leadership roles.
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+4.0
SpellForce 3 Soul Harvest
Players lead armies and manage groups in RTS gameplay, making strategic decisions and commanding units.
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+4.0
Dominions 4: Thrones of Ascension
Players lead armies and manage their nation’s strategy, commanding troops and mages.
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+4.0
Freespace 2
Players lead wingmen and squadrons, issuing commands and managing tactics.
Same motivation, different experiences
Your way to play
Explore different sides of leadership, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.

