Find your kind of game
Leadership
Leading others
Explore another motivation
Leadership + Survival
A strong dose of leadership and survival in the same game.
Explore play styles & combinations ↓+5 Leadership affinity
Review scores are shown out of 100
-
+4.0
America's Army: Proving Grounds
Leadership roles emerge naturally in team coordination and tactical planning; players guide squads and influence…
-
+4.0
Carrier Battles 4 Guadalcanal - Pacific War Naval Warfare
Players assume command roles directing fleets and air operations, making authoritative strategic decisions.
-
+4.0
Tropico 5
Players lead their island nation, manage citizens, military, and political factions with authority.
-
+4.0
Stalingrad
Players act as commanders directing limited forces with strategic authority and decision-making responsibility.
-
+4.0
Shadow Empire
Players lead entire empires, manage cabinets, armies, and political factions.
-
+4.0
Star Traders: Frontiers
Players lead a crew with individual roles and talents, making strategic decisions to guide their success.
-
+4.0
ICY: Frostbite Edition
Player leads and manages a group, making decisions affecting group survival and morale.
-
+4.0
Terra Invicta
Players lead factions, manage councilors, and make high-level decisions guiding their organizations.
-
+4.0
Through the Darkest of Times
Player leads and manages a resistance group, making strategic and moral decisions guiding the team.
-
+4.0
Noble Fates
Players lead their colony and make decisions affecting the group; ruler role is central.
-
+4.0
ARMA: Cold War Assault
Players lead squads and coordinate units, exercising command and decision-making.
-
+4.0
NOBUNAGA'S AMBITION: Sphere of Influence
Players lead clans, manage officers, and guide decision-making in diplomacy and war
-
+4.0
The Troop
Players lead and manage multiple units and tactical decisions, simulating command roles.
-
+4.0
Soulmask
Players lead and manage tribesmen, assigning tasks and directing group activities, demonstrating leadership roles.
-
+4.0
Steel Armor: Blaze of War
Players lead tank crews and platoons, issuing commands and managing battlefield tactics.
-
+4.0
Combat Mission Black Sea
Players lead and command tactical units, making strategic decisions and guiding forces through complex scenarios.
-
+4.0
Warfare
Players act as commanders managing squads and vehicles, making strategic decisions and directing units carefully.
-
+4.0
Eador: Genesis
Players lead armies and manage kingdoms, making authoritative decisions and guiding development.
-
+4.0
Fallout Tactics: Brotherhood of Steel
Players lead and manage a squad, making strategic decisions and directing team actions.
-
+4.0
Hegemony III: Clash of the Ancients
Players lead armies and manage cities with authority and decision-making power.
-
+4.0
Vietnam ‘65
Players lead and manage military units and bases, making authoritative strategic decisions.
-
+4.0
Expeditions: Conquistador
Player leads and manages a diverse party, making strategic and moral decisions affecting group cohesion and success.
-
+4.0
The Emperor and State
Players lead the empire, manage officials, and make high-level decisions affecting the state.
-
+4.0
Six Ages: Ride Like the Wind
Players lead their clan through complex decisions and manage council members with differing opinions.
Same motivation, different experiences
Your way to play
Explore different sides of leadership, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.

