Publisher
072 Project
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Intimacy
3.0
Δ +5.3
Forming close relationships
Status
1.0
Δ +3.6
Recognition or popularity
Competition
1.0
Δ +3.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Violence
-3.0
Δ -2.8
Enjoyment of combat and destruction
Story
4.0
Δ +2.6
Narrative immersion
Expression
-2.0
Δ -2.5
Customizing characters or environments
Fellowship
-4.0
Δ -2.1
Feeling part of a community
Cooperation
-4.0
Δ -1.7
Working with others toward a goal (e.g. teamwork)
Fantasy
4.0
Δ +1.6
Experiencing imaginative fiction
Leadership
-4.0
Δ -1.6
Leading others