Help shape Gameaton: you have a suggestion, found a bug, or just want to share your thoughts ?
Publisher
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Perceived return for time or money
Leading others
Forming close relationships
Feeling part of a community
Discovering new areas or secrets
Creating or modifying things (e.g. building, customization)
Working with others toward a goal (e.g. teamwork)
Recognition or popularity
Customizing characters or environments
Narrative immersion