Publisher
Artplant
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Competition
4.0
Δ +6.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Domination
2.0
Δ +5.7
Exerting control or superiority over others
Status
3.0
Δ +5.6
Recognition or popularity
Story
-4.0
Δ -5.4
Narrative immersion
Fantasy
-3.0
Δ -5.4
Experiencing imaginative fiction
Value
-2.0
Δ -5.1
Perceived return for time or money
Violence
-5.0
Δ -4.8
Enjoyment of combat and destruction
Continuation
-2.0
Δ -4.6
Desire to keep playing the same game
Survival
-4.0
Δ -4.5
Avoiding failure or staying alive
Fellowship
2.0
Δ +3.9
Feeling part of a community
Developer partners
Studios ranked by number of shared games in the Gameaton catalog.
- Artplant 1 game