Average motivational drivers across 2 games
— ranked by largest gap vs the catalog average (Δ).
Feeling part of a community
Avoiding failure or staying alive
Working with others toward a goal (e.g. teamwork)
Forming close relationships
Mental challenge and problem solving
Recognition or popularity
Enjoyment of combat and destruction
Trying new things (e.g. exploring mechanics, tinkering)
Creating or modifying things (e.g. building, customization)
Comparing oneself to others (e.g. ranked mode, leaderboards)
Studios ranked by number of shared games in the Gameaton catalog.