Help shape Gameaton: you have a suggestion, found a bug, or just want to share your thoughts ?
Publisher
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Leading others
Forming close relationships
Avoiding failure or staying alive
Feeling part of a community
Working with others toward a goal (e.g. teamwork)
Recognition or popularity
Comparing oneself to others (e.g. ranked mode, leaderboards)
Accumulating items or upgrades
Mental challenge and problem solving
Narrative immersion