Publisher
Brightika
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Leadership
3.0
Δ +5.4
Leading others
Fantasy
-3.0
Δ -5.4
Experiencing imaginative fiction
Violence
4.0
Δ +4.1
Enjoyment of combat and destruction
Survival
3.0
Δ +2.5
Avoiding failure or staying alive
Value
1.0
Δ -2.1
Perceived return for time or money
Intimacy
-4.0
Δ -1.7
Forming close relationships
Cooperation
-4.0
Δ -1.7
Working with others toward a goal (e.g. teamwork)
Strategy
4.0
Δ +1.6
Mental challenge and problem solving
Expression
2.0
Δ +1.5
Customizing characters or environments
Status
-4.0
Δ -1.4
Recognition or popularity