Publisher
Climax Group
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Violence
3.0
Δ +3.1
Enjoyment of combat and destruction
Fellowship
-5.0
Δ -3.0
Feeling part of a community
Intimacy
-5.0
Δ -2.7
Forming close relationships
Cooperation
-5.0
Δ -2.7
Working with others toward a goal (e.g. teamwork)
Fantasy
5.0
Δ +2.6
Experiencing imaginative fiction
Story
4.0
Δ +2.5
Narrative immersion
Status
-5.0
Δ -2.3
Recognition or popularity
Competition
-4.0
Δ -2.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Expression
2.0
Δ +1.5
Customizing characters or environments
Creativity
1.0
Δ -1.5
Creating or modifying things (e.g. building, customization)
Developer partners
Studios ranked by number of shared games in the Gameaton catalog.
- Climax Group 1 game