Publisher
Cranky Watermelon
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Story
-5.0
Δ -6.5
Narrative immersion
Competition
4.0
Δ +6.1
Comparing oneself to others (e.g. ranked mode, leaderboards)
Fellowship
4.0
Δ +6.0
Feeling part of a community
Domination
2.0
Δ +5.7
Exerting control or superiority over others
Intimacy
3.0
Δ +5.3
Forming close relationships
Cooperation
2.0
Δ +4.4
Working with others toward a goal (e.g. teamwork)
Violence
-4.0
Δ -3.9
Enjoyment of combat and destruction
Status
1.0
Δ +3.7
Recognition or popularity
Expression
3.0
Δ +2.5
Customizing characters or environments
Leadership
0.0
Δ +2.5
Leading others