Publisher
CyberStep
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Cooperation
3.0
Δ +5.4
Working with others toward a goal (e.g. teamwork)
Value
-1.0
Δ -4.1
Perceived return for time or money
Fellowship
2.0
Δ +4.0
Feeling part of a community
Expression
4.0
Δ +3.5
Customizing characters or environments
Violence
3.0
Δ +3.1
Enjoyment of combat and destruction
Fantasy
5.0
Δ +2.6
Experiencing imaginative fiction
Survival
2.0
Δ +1.5
Avoiding failure or staying alive
Exploration
3.0
Δ +1.4
Discovering new areas or secrets
Progression
4.0
Δ +0.8
Accumulating items or upgrades
Domination
-3.0
Δ +0.7
Exerting control or superiority over others