Publisher
Epyx
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Competition
5.0
Δ +7.1
Comparing oneself to others (e.g. ranked mode, leaderboards)
Domination
3.0
Δ +6.7
Exerting control or superiority over others
Continuation
-3.0
Δ -5.6
Desire to keep playing the same game
Fellowship
3.0
Δ +5.0
Feeling part of a community
Status
2.0
Δ +4.7
Recognition or popularity
Story
-3.0
Δ -4.5
Narrative immersion
Cooperation
2.0
Δ +4.4
Working with others toward a goal (e.g. teamwork)
Exploration
-2.0
Δ -3.6
Discovering new areas or secrets
Expression
-3.0
Δ -3.5
Customizing characters or environments
Intimacy
1.0
Δ +3.3
Forming close relationships