Publisher
FitXR
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Health
5.0
Δ +9.6
Physical activity or rehab
Story
-5.0
Δ -6.5
Narrative immersion
Fantasy
-4.0
Δ -6.4
Experiencing imaginative fiction
Competition
2.0
Δ +4.1
Comparing oneself to others (e.g. ranked mode, leaderboards)
Status
1.0
Δ +3.7
Recognition or popularity
Exploration
-2.0
Δ -3.6
Discovering new areas or secrets
Relaxation
-2.0
Δ -3.6
Relaxation or flow
Expression
-2.0
Δ -2.5
Customizing characters or environments
Intimacy
-4.0
Δ -1.7
Forming close relationships
Continuation
4.0
Δ +1.4
Desire to keep playing the same game
Developer partners
Studios ranked by number of shared games in the Gameaton catalog.
- FitXR 1 game