Publisher
Fula Fisken
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Domination
3.0
Δ +6.7
Exerting control or superiority over others
Competition
3.0
Δ +5.1
Comparing oneself to others (e.g. ranked mode, leaderboards)
Status
2.0
Δ +4.7
Recognition or popularity
Cooperation
2.0
Δ +4.4
Working with others toward a goal (e.g. teamwork)
Violence
4.0
Δ +4.1
Enjoyment of combat and destruction
Value
-1.0
Δ -4.1
Perceived return for time or money
Fellowship
2.0
Δ +4.0
Feeling part of a community
Leadership
1.0
Δ +3.5
Leading others
Fantasy
4.0
Δ +1.6
Experiencing imaginative fiction
Expression
2.0
Δ +1.5
Customizing characters or environments