Publisher
jump
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Violence
4.0
Δ +4.2
Enjoyment of combat and destruction
Story
-2.0
Δ -3.4
Narrative immersion
Creativity
5.0
Δ +2.6
Creating or modifying things (e.g. building, customization)
Expression
3.0
Δ +2.5
Customizing characters or environments
Survival
3.0
Δ +2.5
Avoiding failure or staying alive
Experimenting
5.0
Δ +2.4
Trying new things (e.g. exploring mechanics, tinkering)
Cooperation
0.0
Δ +2.3
Working with others toward a goal (e.g. teamwork)
Fellowship
0.0
Δ +1.9
Feeling part of a community
Progression
5.0
Δ +1.7
Accumulating items or upgrades
Intimacy
-4.0
Δ -1.7
Forming close relationships