Average motivational drivers across 3 games
— ranked by largest gap vs the catalog average (Δ).
Desire to keep playing the same game
Trying new things (e.g. exploring mechanics, tinkering)
Experiencing imaginative fiction
Creating or modifying things (e.g. building, customization)
Mental challenge and problem solving
Enjoyment of combat and destruction
Discovering new areas or secrets
Filling time between tasks
Studios ranked by number of shared games in the Gameaton catalog.