Publisher
MumboJumbo
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Domination
2.0
Δ +5.7
Exerting control or superiority over others
Idle
3.0
Δ +5.5
Filling time between tasks
Value
-2.0
Δ -5.1
Perceived return for time or money
Competition
3.0
Δ +5.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Exploration
-3.0
Δ -4.6
Discovering new areas or secrets
Survival
-4.0
Δ -4.5
Avoiding failure or staying alive
Fellowship
2.0
Δ +3.9
Feeling part of a community
Expression
-3.0
Δ -3.5
Customizing characters or environments
Story
-2.0
Δ -3.4
Narrative immersion
Leadership
-5.0
Δ -2.6
Leading others