Publisher
Neckbolt
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Strategy
-4.0
Δ -6.4
Mental challenge and problem solving
Value
-3.0
Δ -6.1
Perceived return for time or money
Competence
-3.0
Δ -5.8
Feeling effective and skillful (e.g. overcoming challenges, mastering mechanics)
Experimenting
-3.0
Δ -5.6
Trying new things (e.g. exploring mechanics, tinkering)
Continuation
-2.0
Δ -4.6
Desire to keep playing the same game
Survival
-4.0
Δ -4.5
Avoiding failure or staying alive
Expression
-4.0
Δ -4.5
Customizing characters or environments
Story
5.0
Δ +3.6
Narrative immersion
Fellowship
-5.0
Δ -3.1
Feeling part of a community
Competition
-5.0
Δ -3.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Developer partners
Studios ranked by number of shared games in the Gameaton catalog.
- Neckbolt 1 game