Publisher
Netmarble Games
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Competition
5.0
Δ +7.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Domination
3.0
Δ +6.7
Exerting control or superiority over others
Status
4.0
Δ +6.6
Recognition or popularity
Cooperation
4.0
Δ +6.3
Working with others toward a goal (e.g. teamwork)
Value
-3.0
Δ -6.1
Perceived return for time or money
Fellowship
4.0
Δ +5.9
Feeling part of a community
Idle
3.0
Δ +5.5
Filling time between tasks
Leadership
3.0
Δ +5.4
Leading others
Intimacy
2.0
Δ +4.2
Forming close relationships
Violence
4.0
Δ +4.1
Enjoyment of combat and destruction