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Publisher
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Working with others toward a goal (e.g. teamwork)
Feeling part of a community
Forming close relationships
Enjoyment of combat and destruction
Leading others
Perceived return for time or money
Avoiding failure or staying alive
Exerting control or superiority over others
Customizing characters or environments
Creating or modifying things (e.g. building, customization)