Help shape Gameaton: you have a suggestion, found a bug, or just want to share your thoughts ?
Publisher
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Comparing oneself to others (e.g. ranked mode, leaderboards)
Exerting control or superiority over others
Recognition or popularity
Narrative immersion
Working with others toward a goal (e.g. teamwork)
Feeling part of a community
Leading others
Enjoyment of combat and destruction
Relaxation or flow
Suspense and thrill