Help shape Gameaton: you have a suggestion, found a bug, or just want to share your thoughts ?
Publisher
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Avoiding failure or staying alive
Suspense and thrill
Narrative immersion
Experiencing imaginative fiction
Enjoyment of combat and destruction
Customizing characters or environments
Working with others toward a goal (e.g. teamwork)
Forming close relationships
Leading others
Relaxation or flow