Publisher
Synetic
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Story
-4.0
Δ -5.4
Narrative immersion
Fantasy
-3.0
Δ -5.4
Experiencing imaginative fiction
Competition
2.0
Δ +4.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Violence
-3.0
Δ -2.8
Enjoyment of combat and destruction
Expression
3.0
Δ +2.5
Customizing characters or environments
Exploration
4.0
Δ +2.4
Discovering new areas or secrets
Intimacy
-4.0
Δ -1.7
Forming close relationships
Domination
-2.0
Δ +1.7
Exerting control or superiority over others
Creativity
4.0
Δ +1.6
Creating or modifying things (e.g. building, customization)
Leadership
-4.0
Δ -1.6
Leading others